fxpodcast #353 Stephane Ceretti VFX Sup Guardians of the Galaxy Vol3.

In this episode, we speak to Stephane Ceretti the Production Visual Effects Supervisor on Guardians of the Galaxy Vol.3 about the incredible visual effects in Marvel’s latest visual effects epic. Stephane discusses how they approached the effects, the unique challenges, and the innovative approaches to getting the performances for the[…]

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Picard : Star Trek at its VFX finest.

  The original Star Trek: The Next Generation (TNG) created by Gene Roddenberry first aired on September 28, 1987. It ended this run on syndication on May 23, 1994, after 178 episodes over seven seasons. The show was significant in many ways, but especially in VFX where the show was a lighthouse[…]

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Cinesite Names Shawn Walsh Group Chief Operation Officer VFX

Cinesite has named Shawn Walsh Group Chief Operation Officer VFX to lead VFX divisions across the company and partner studios Image Engine, FX3X, and Trixter. In his new role, he will drive all aspects of VFX production, client relations, and business development out of the studio’s Vancouver location where he[…]

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VFXShow 268: AI for VFX Special Ep.

  3x Adobe Firefly: ‘Fantasy photograph of a cute robot creating a movie with visual effects : photo, hyper_realistic, narrow_dof, golden_hour, warm_colors’ In this special episode, we explore the exploding world of AI: VFX tools. (Video made with Stable Diffusion + D-ID to animate the generated still images) Below is[…]

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‘We have buckets of entrails’ – befores & afters

On the set of Carnival Row with creature and make-up effects supervisor Nick Dudman. Prime Video’s Carnival Row series, which depicts a world inhabited by both humans and–unwanted–mythical creatures, took things up a level into its second season. That included for all the practical creature and make-up effects work overseen[…]

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‘Dog Apartment,’ ‘Nayola’ Take Top Honors at ITFS 2023

The 30th Stuttgart International Festival of Animated Film came to an end after six days full of highlights from the world of animation. The festival culminated April 30 with the ITFS awards ceremony and the announcement of winners of the competition program, which was preceded by the Animated Games Award Germany,[…]

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What a week in 3D: RenderMan, Lightwave, and Clarisse

Pixar: RenderMan 25 Pixar’s RenderMan version 25 has been released. This new version features improved speed, quality, and scalability. With a new state-of-the-art Denoiser and XPU advancements. This release represents a major leap forward in Pixar’s core rendering technology. The cornerstone of this release is an advanced Denoiser from Disney[…]

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From green guys to smokey simulations – befores & afters

How that stunning nichevo’ya battle in Shadow and Bone was made. The season 2 finale of Netflix’s Shadow and Bone series features a dramatic sandy showdown between several shadow monsters, or nichevo’ya, and some of the show’s key characters. Bringing that fight between the smokey and particle-filled CG creations and[…]

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